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hosted by
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Untitled Document
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BLOODBATH
CLAN 4-vs-4 LEAGUE COMPETITION RULES
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INTRODUCTION
UKCCL's
main objective is
really simple; that people have fun playing games online. To achieve
this we have gradually created a set rules to make the conditions as enjoyable
as possible for people to compete in. The rules are listed below, we have
categorised them to make it easier to digest. For those new to the UKCCL, the Clan Deathmatch league
is a 4 on 4 league.
INDEX
General
behavior
The
Game Format
HPBs,
LPBs & SLPBs
Rules
governing Clan and Players Scoring Pre-match
procedure
The
Match Settings
The
Match After
the Match Demos |
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| GENERAL
BEHAVIOUR |
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While you are
in any specific 'UKCCL' enviroment i.e. IRC channel #ukccl and any of the
UKCCL servers you are expected to act responsibly.
Continuous
disruptive behaviour and foul language will not be tolerated.
Spamming by
the participants is not allowed in IRC or on the servers.
All the Admins
help me run the UKCCL voluntarily (unpaid) and consequently I fully expect
them to be treated respectfully, complaint made to me by admins will be
dealt with severly.
Unauthorised
use of the UKCCL match servers is prohibited, and any devious methods
attempted to find out the various UKCCL Admin and general rcon passwords
will be dealt with sharply.
Any 'repeat offenders' will be banned
from participating in UKCCL leagues.
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| THE
GAME FORMAT |
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The UKCCL is a
four-v-four league. With the only restrictions imposed are the way people
connect and nationality. The simple chart below indicates what variety of
players you can field. In each case you can only field 1 non-UK/Eire
player.
4
Modemers
3
Modemers and 1 LPB
3
Modemers and 1 SLPB
2
Modemers and 2 LPB's
2
Modemers, 1 LPB and 1 SLPB
See item 3 below for connection classifications.
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| HPBs,
LPBs and SLPBs |
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The way
players connect to the UKCCL match servers is split into 3 sections.
HPB: If you
use a standard analogue modem (28.8,33,56,v90) you are classed as a HPB.
LPB: This
class includes all players who do not connect to the net with
a modem (see above) and do not fit into the category below.
Finally we
have the SLPB: To qualify for this category you have to have a connection
that provides you with a ping of consistently less than 40. Some
players have the luxury of University connections or play from their place
of work, even though some ISDN players hit the sub 40 ping mark, not many
servers/connections can maintain this... This last classification is under
review but time being you must abide by it without exception.
For references:
HPB:High Ping
Bastard
LPB:Low Ping Bastard
SLPB:Super Low Ping Bastard
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| CLANS
AND PLAYERS |
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A clan must
have a minimum of 3 players to play a match. If for some reason you have
to field 3 players , the other team will still be allowed to field 4. If
you start a match with 4 or 3 players and then lose players due to
disconnections or whatever, you will be allowed to continue i.e. you can
continue with 2 players or even 1 player. Of course you may well be
better off ' forfeiting' the game at this stage.
You are positively encouraged to bring back ups for your matches in case
of players disconnecting. The maximum amount of players you may have on
the match server is 5, made up of 4 players and 1 'back up'. Your
other clan members may of course 'watch' the game through GameSpy
refreshes, and will be allowed to join the server provided that you do
not have more than
5 on the server at any on time.. If you do bring more than 5 Clan members
on a server, one will be asked to leave by the admins, if they do not
leave immediately they will be 'kicked', please take heed of this warning
as the admin may kick a random back-up member of your team.
Clans are only
allowed to field fully fledged members. You can
not field
members that are not on the list of players you submitted at the start of
the season.
We insist that you rigidly adhere to the same Quake 2 name throughout the
Season. If you join a match server using a different name you run the risk
of being kicked without being asked first. In the instances where there is
one more than one player using same the PC for different Clans, you
must have your own .cfg sorted ( it's not difficult). If an admin sees a
player from another Clan joining the server or a player joining a
server and then changing his name, they will be kicked.
The use of 'bots' to improve your gameplay in any way shape or form is totally
forbidden. The use
of hacked exe's and the VSE timers are banned. Anyone caught will be
kicked out of the UKCCL with no
prospect of return. Your name will also be forwarded to other leagues and
server admins.
A database of all players in UKCCL Clans is available for the admins
to check you are not fielding an unregistered member. This list will be
made available for public consumption soon ( minus private information of
course).
Important
amendment
The list of
players for your Clan can only be updated once in a Season. I will accept
updated lists at the end of the 3rd week of the Season. ( no later than
November 5th). This updated list must
be in the same
format as the original one you sent in, i.e. ALL the information you sent
in the first time including your additions and any withdrawals. I will
only accept e-mailed updates, irc and icq messages are not valid. The
e-mail heading/subject must look like this:
Update {Abfab}
Where AbFab
will be replaced by your Clan name. Please attach the relevant .txt
or .xls to the mail and there is no need to Zip it up.
Players are
NOT allowed to play for more than 1 Clan in UKCCL games. If you leave one
Clan to join another you will have to wait until you are registered with
your new Clan before you can play for them. Please note that you are
allowed to play in different leagues for different Clans, e.g. you can
play in the SAVAGE CTF
for one Clan and play for a different Clan in UKCCL. The reason for this
is that several Clans only play CTF/LMCTF and some of their members also
want some DM action. The same applies to Wireplay Clans, WP only clan
members can play for UKCCL Clans.
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| SCORING |
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If a clan has
less than 3 players or does not turn up they will lose the match by default.
A default win is worth 30 points and 50 frags.
The only exception to this is if a clan can't make a match they must give at
least 3 days notice to me via e-mail (not icq).
However, clans are only allowed to do this once ! It stops people abusing
the system. If a clan fails to turn up without prior notice they will be
given a warning. If they fail to turn up a second time they will be
suspended for the rest of the season. They will be allowed to rejoin at the
start of the next season it there is room.
Important
addition
Any Clan that
defaults a match will lose
5 points. If you
default a second match for whatever reason you will be removed
from the league.
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| PRE-MATCH
PROCEEDURE |
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The match
Schedule is always available on this website shortly before commencement
of the new season, therefore any claims of being unaware of the time of
the match are simply ignored.
One
representative of your clan, usually the clan leader is expected to be in
irc channel #ukccl at about 10 minutes before the match is due to start.
The main function of the chat room is for the admins to inform the teams
that their server is ready for them to join and give out IP addresses and
passwords. The room is also for people to chat about anything they desire
while keeping a VERY close eye on what their match admin informs them. As
match nights are exceptionally busy periods we ask that no more than two
members of your clan be in the chat room at any one time.
As soon as
your match admin is ready for your game he will give out the
relevant IP address and password, and you and your clan are expected to
join the server without delay. Please do
not join
the server until you have been asked to so .
Every effort
is made to start the match at the scheduled time. We cannot be held
responsible for matches running late. The 'default' waiting period is 10
minutes, if you are not ready by this time you will lose the match by
default. While we expect you to be patient and 'wait' for us to sort out
any problems, we do however appreciate sometimes overly long delays mean
that your team is no longer available in which case I will organise a
replay. Please note though that because we have in excess of 50 matches a
week to get through, a replay is an absolute last resort..
The Admins are
under strict instruction to make sure the match starts on time. If they
see a Clan taking too long to come to the server or to 'ready up' they
will force the match to start. If at this point you do not have a full
complement of troops ready to start the match I'm afraid it's your own
fault. Your late members can join the match as they arrive using the join
code. The reason I'm implementing this rule is because if one match runs
late then all the following matches will also run late.
Sometimes
servers crash. It's a fact of life, or rather a fact of Quake 2. We have
no control over this, and hurling abuse at the admins when this happens
helps no-one. If your server crashes please return to the #ukccl channel
and await instructions. It there is an unresolvable problem the match will
be postponed to be replayed at a later date. Your match may be postponed
because it's too far behind schedule, so that the remaining matches can go
ahead on time.
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| THE
MATCH SETTINGS |
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Each match is
20 minutes long. When the admin gives the signal that the match is about
to start you will receive a 10 second countdown. Throughout the Match the
remaining time is displayed on your screen, and you there is another 10
second audible countdown to the end of the match.
The 'teamplay'
setting used in all UKCCL match is 'TP 3' which means that you can damage
your team mates armour but NOT your teammates health, therefore clearly
'friendly kills' don't occur.
The 'weaponstay'
setting is 'OFF'. Once you pick up a weapon it disappears for 30 seconds
and then reappears. This setting encourages team play and 'area guarding'.
Spawn
Protection is set at 1 second, which should in most cases allow the newly
spawned player a chance to get off the pad by which time they will be fair
game.
The team name
will be changed by the admin, and the skins used are ukcclred and
ukcclblue
Your joincode will have
been set by the admins. It will always be your Clan name. Team
Captains must not change the joincode.
For anyone wishing to run a
UKCCL Rules server, the actual settings are as follows:
tl 20
fl 0
tp 3
dmf 368
spawnprot 1
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| THE
MATCH |
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Upon joining
the server you will find that the team names available to join are
appropriate to your match, simply select the required team using [ or ]
and enter, or hit the tilde key to bring down the console and type in
<team WAW> where WAW is your team name.
The Joincode
will have been set by the admin if not the team Captain should set a joincode
for his team,
in the event of one or more of players disconnecting they will be able to
rejoin without too much delay. If you are unfamiliar with the Battleground
MOD and particularly joincodes
I strongly
suggest you visit the BG website http://www.planetquake.com/battle/
The admin will be able to assist you with most problems during the
match but you are expected to be fully conversant with the BG MOD. Please
do not change the joincode for your team, it must always be your Clan
name.
There is a
default warm session before the match, once this is over you are required
to 'ready up' your admin will tell you when to do this so please keep
monitoring the on-screen messages for you cue to do this. All you
need to do is type <ready> at the console. Once everyone is ready
the countdown will commence. If players are late getting to the server or
do not respond to the Admins commands, a match will be forced to start.
Both teams
will be using male models, one with the ukcclblue skin and one with the
ukcclred skin. The .zip file containing these skins is available from the
Files section of this website. If you do not have these two skins
installed in your quake2/baseq2/players/male folder then all
the other players in the game will appear as 'grunts', in other words you
wil not be able to distinguish between friend and foe. Clearly the game
will be rendered unplayable. The admins will not
change the skin and model to accommodate anyone hasn't downloaded the
skins. So please make sure you and all your clan members have it.
The UKCCL has
NO rules whatsoever on what constitutes tactics. If you want to camp the
BFG for the entire 20 minutes it's entirely up to you.
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| AFTER
THE MATCH |
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Here at UKCCL we do not
pretend that we always get it right. We do ask that if for any reason
after your match you aren't happy with something that you take a deep
breath and leave the server, make a note of your complaint and then mail
me at vincent@ukccl.net
and explain what the problem is.
You must remember that the admins are very busy on Match nights and simply
do not have the time to look into anyone's complaints on the spot. They
are not ignoring
you they are just
getting on with sorting everyone else out.
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| DEMOS |
Instructions for
uploading demos:
Create a description file using the format DCvCWFs1w4.txt* (* DENOTES CLAN NAMES SEASON NUMBER AND WEEK NUMBER)
with the following body text
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DC v CWF <SEASON NUMBER><MATCH DATE>
Uploaded by <NAME> <E-MAIL ADDRESS> on <DATE>
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Zip the demo and the description file together using the same file name as
the text file
FTP the file to
www.ukccl.net using anonymous access
Send an e-mail to opitomiser@ukccl.net
with the subject "demo uploaded"
The demo will then be made available for download
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